You are the general manager of a basketball team. Draft, trade, sign free agents and survive the salary cap across a 30-club league β where the other 29 general managers negotiate with you in real conversations, remember what you did to them, and hold it against you next season. Play solo, or against up to 29 other people.
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Designed for desktop play. Sign up from anywhere β the front office is best on a big screen.
You wanted a word. So have one. My client is the best player on your roster and he is watching the fourth quarter from a chair.
No options to pick from. Type whatever you like β he answers that.
It is a management game, not a game you play with a controller. You never take a shot β you decide who takes them, who gets paid, and who gets moved.
βΆ Try it Everything below carrying this tag is really playable, right here on this page. No account, no sign-up.
Build a package, then talk the other GM into it. He answers you in his own words.
Roughly 90 prospects a year, 60 get picked. Scouting reports are deliberately fuzzy.
Bid against rival clubs day by day, and negotiate terms with the player's agent.
A real CBA: luxury tax, two aprons, dead money, exceptions. Going over has teeth.
Unhappy players, angry agents, an owner who wants answers, and one conspiracy theorist.
82 games, playoffs, awards, and an owner keeping score of every promise you made.
This is a real conversation with a real AI, running the same negotiation brain the game does. There is no list of replies to choose from β there is a box, and whatever you put in it is what he responds to.
The situation. DeAndre Philips is the best player on your roster and he has been stuck on the bench. His agent has cornered you in an airport lounge at midnight. Smooth it over — or don't.
Every week the league comes to you: trade offers, players demanding out, agents with grievances, the owner wanting a word. You answer, and the answers stick.
Vancouver Riptide send Dex Halloran (PR 78) for T. Boykin (PR 64) and your 2028 first-round pick.
Marcus Vale has formally requested a trade out of Memphis Ironclads. His representatives have named Seattle Nighthawks, Austin Corsairs, Vancouver Riptide as preferred destinations. You have until week 22 to work out a deal. Rival teams are being contacted.
Answer one. Both replies have consequences the league remembers.
Rival clubs make their own plans, injuries happen, form swings, and a beat-reporter feed tells you about it. Every headline is generated from something that actually happened in your league β the wire can never invent a transaction.
Rival executives say Vancouver Riptide would move Dex Halloran (PR 78), Ty Brennan (PR 71), Ivo Marchetti (PR 66).
At 31-14, Seattle Nighthawks are the hottest team in the conference.
2 weeks to the deadline, and the second apron has clubs above it: Memphis Ironclads, Baltimore Barons, Phoenix Specters. Any of them still over when the books are read will surrender their sixth-best player to the pyre.
Baltimore Barons will be without Cole Ferreira (torn meniscus) β a real blow to their plans.
Louisville Jackals have fallen to 12-33, and the pressure is building.
Rival executives say Memphis Ironclads would move Marcus Vale (PR 74), Dre Okafor (PR 73).
The books were read at the deadline and the pyre was lit. Each club keeps the remaining guaranteed salary on its cap as dead money.
Every item is sourced from real league state β standings, injuries, an AI club's own plan, the deadline watch. It also never reads another human GM's private negotiations.
Over the tax line. The bill is the owner's, and he remembers writing it.
Drag your payroll past the second apron and see what the league does about it.
A morale of zero, pinned, with the reason printed on the badge. You will understand why further down this page.
Your owner has a personality, a fortune he will not stop mentioning, and an opinion about your season. How hard he swings at you is a real multiplier in the game.
You promised the playoffs and finished 35-47. A Win-Now owner takes that about three times as hard as a Rebuilder would.
Switch owners β the season is identical, the consequence is not.
The multipliers are the game's real ones: Win-Now 3.0 Β· Cheap 2.5 Β· Balanced 1.5 Β· Rebuilder 1.0. A fifth personality also ships. You will meet him.
A player has annoyed you. There is a menu for this. Every option is real, and so is the number attached to it.
Push far enough and somebody upstairs notices.
Promises, lowballs and betrayals are written down and read back to you at the worst possible moment β seasons later, by people you have to negotiate with again.
Promise a player minutes to calm him down. Every promise is audited every 4 weeks and settles 6 weeks after you make it.
Break it more than once. The penalty climbs, and the apology stops working.
Real numbers: breaks escalate β8, β12, β16, capped at β20. Apologies pay +4, then nothing, then β4 from the third onward.
This is a real prompt the game builds from your actual season. The blanks are the point.
Burning a relationship is not a one-season problem. The agent who walked out on you remembers it next year.
Ten agencies, each with a named lead and a relationship score you can wreck. Hometown discounts are remembered. So are lowballs.
Prospect ratings hide behind an uncertainty range. Scouting narrows it β but you only have so many scouts, and more than half of late first-rounders bust anyway.
Scout the ones you care about β then commit.
Real numbers: late first-rounders carry Β±18 uncertainty and a 55% bust rate; second-rounders bust 70% of the time. Three credits on one prospect narrow him to Β±3. Every 4th season brings a MEGA draft class.
Everything above is a straight basketball management game. This part is not. Any club still over the second apron when the books are read at the trade deadline surrenders its sixth-best player β by rating β to a pyre, in a ceremony the whole league attends. His salary stays on your cap as dead money.
It is played completely straight. His agent pleads with you for weeks. His morale is pinned at zero. On the eve of the deadline he stops going through his agent and comes to your office himself.
This is the actual ceremony from the game, rendered in the same hand-drawn pixel engine the rest of the front office runs on. It is why that roster badge said π₯ 0 (On the pyre list).
Five more systems your league office considers routine. Open any of them.
Send up to three teammates to a free agent's house and do not leave until he signs a deal he already promised elsewhere. Four hours, one choice each.
He signed because he could not bring himself to say no to people standing in his living room, and he knows that about himself.
You are the club that did it. He will bring it up. Do not pretend it did not happen.
Every team has a resident paranoiac. Earn his trust and he starts making demands: purified water β his holistic cousin β signal-blocking equipment β bench the Illuminati plant β refuse to play in three named cities.
Shelve a healthy player with one of eight cover stories. End the injury early and the medical review board writes to you.
I trust this will be the last time we need to have this conversation.
He can make the lottery go your way. He will not ask for anything today.
But someday, I may need a favor. And when that day comes... I'll expect you to remember this conversation.
Job security falls faster than it rises. Shortfalls are weighted 2.5Γ; progress is weighted 1.5Γ and then multiplied by 0.4.
Then you get an interview with the commissioner about your next job. It is hostile, and it has stage directions.
All of it ships in the base subscription.
2 to 30 human GMs in one league. Every remaining chair is filled by an AI general manager. Trades between humans are real negotiations with no chat rail β just an offer, a note, and a decision. Share a six-character code and go.
Take one of the 30 clubs, or invent your own franchise.
Slow leagues allow up to an eight-hour pick timer. Live ones cap at five minutes.
Draft, trade and out-manoeuvre each other β while 20-odd AI GMs work their own plans.
One payment a year, and the whole game is open to you. There is nothing else to buy, and there never will be β not because we haven't got round to it, but because a game about running a franchise should not itself be run like a slot machine.
Every system on this page β the negotiations, the draft, the multiplayer, the Rite, all of it β is in the one subscription. The most expensive thing that can happen to you in this game is the luxury tax, and that money is fictional.
Everything on this page is in the subscription β solo and multiplayer, every season, every league. Nothing else to buy. Cancel anytime.
A subscription covers everything, solo play included. It renews automatically until you cancel. Secure payment powered by Stripe.
Your owner is waiting. Your cap sheet is not going to read itself.
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